Tetris Couldn't Win at The Game Awards — An Additional Classification May Address This Issue
Whenever a major honors show approaches, there’s always a demand to include fresh award types to honor overlooked contributions and delight the spirits of followers with niche passions.
Another commentator made the case for a horror game category. That would be fantastic. So would board games, which is a passionate advocate's mission. But they will have to forgive me for pushing forward because like all single-minded supporters, there's a strong justification supporting my request remains most pressing and significant. The demand is this: There should be a category for puzzle games.
The Genre Classification Challenge
Classifying creative works is not a science; it remains highly personal, and inevitably start arguments resulting in unclear classifications. It's understandable that cinema institutions steer clear of genre categories. But it is a necessary evil for the industry of video games, which are so diverse they barely qualify one unified medium.
For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events offer these classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these six categories successfully include a lot of ground, and you can find room for numerous titles.
Different situation exists for puzzle games. There’s simply nowhere to put them. Think about these this year’s best games, each quite distinct: the architectural riddles in a particular game, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works among existing types? Simply put, no category fits.
The Representation Problem
Many instances occur outstanding logic titles released every year that have no home during gaming ceremonies, if they accidentally match award groups including Mobile Game, VR/AR Game, or the intensely contested small studio competitions.
- An iconic brain-teaser got overlooked for anything during that awards season
- A different innovative game received no nominations during that ceremony
- A beloved organization game was overlooked in 2021
- Just some puzzle games barely qualified for small studio or handheld classifications
Value of Brain-Teasers
Commonly they're compact experiences, however the design of the puzzle game holds tremendous importance. Famous handheld logic titles stand as most engaged experiences worldwide maintaining this status for many years.
The iconic tile-matching title challenges popular creative games competing to become best-selling game of all time; it’s also in the running for top gaming experience. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.
Recommendation and Reasoning
Brain-teasers wouldn't encounter this problem. You could fill a field of five with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, given the need to exclude so many good games out.
And to reiterate, these represent titles lacking appropriate categories in important events. Puzzle game makers operate at the challenging frontier of video game design, developing some of most fundamental forms of gaming itself. Similar to film action specialists, they deserve recognition. Don't make them wait decades.